Question with 25 notes
everhart said: All your art is super rad but dang, I really like Vee.
Thank you!! Me too though, she’s really fun to draw.
Question with 6 notes
Anonymous said: I was wondering where you learned how to do 3D modeling? I really want to start and your stuff looks so amazing, you're a huge inspiration!
I’m mostly self taught! Lots of trial and error, but there are plenty of tutorials and references around if you get stuck on things too.
And thank you! Good luck 3Ding! It can be pretty fun once you get the hang of it.
Photoset with 1,859 notes
Something quick for fun in between other things I should be doing.
Wanted to see how well I could play around with Blender’s line renders. I even included the lines that stick out of her hair, which ended up being kinda hard to see at various angles ):
The model for Space Lt. Len. While I’m still working out his animations, I have a few of his basics down so far.
Hey guys, remember that game I was making co-starring space shiba. That’s still a thing and we’re planning on releasing a demo relatively soon!! Provided things end up going as planned.
It’s a puzzle platformer adventure and we’ve started up a blog dedicated to it’s development. So if you’re interested in keeping up with it be sure to check it out!
Question with 7 notes
Anonymous said: Hello! Sorry if you get asked this a bunch, but I have a lot of trouble with UV mapping in Blender. Most of the time everything comes out messy and I'm unable to draw textures over them since I can't tell what is what. Do you have any tips or video recommendations that could help with seam marking and UV Mapping? Much appreciated, Thank you!
To be honest, UVs started out as mostly trial and error for me. I made a lot of mistakes but eventually I figured it out for the most part. If your UVs are coming out too messy, it might be your seams are either in the wrong place or they didn’t cut enough of the mesh. Though I guess it’d be easier to help you if I saw an example of your problem.
As for tips: Try to mark the seams in areas where they aren’t too visible, like under the arms, behind the head, etc. And be sure to make use of as much space as you can on your UV map. You can also stack UVs if they’re symmetrical. Typically for my lower poly models, I tend to stack as many UVs as I can, especially since I use smaller texture maps.
Question with 41 notes
Anonymous said: So are you some kind of shojo robot or something?
Question with 2 notes
Anonymous said: Y'know, I've been curious ofr a long time why you delete your asks after a while.. LIke, is it a neatness thing or..?
Yeah, it’s a neatness thing. I don’t really like my main blog getting too text heavy so I set a lot of text stuff to private every now and then.
Usually, I’ll leave an ask up for a week or two, enough for the person who asked something to see my reply and then I set it to private.
I keep asks where I give information or tips though. And if something is asked off anon I try to reply privately.
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