Question with 4 notes
Anonymous asked: I was wondering how you go about making your low poly models? When you make the clothes for your low poly models are the clothes separate from the main models body, attached or on layers?
I generally attach the clothes unless i plan on making them removable, like a jacket or shawl.
Question with 30 notes
Anonymous asked: AGH SORRY I mean 3d, yes
Haha, no problem! Well, for hair it really depends on the style you’re going for? I don’t really know how to explain it so here are some examples. Usually I think about the general shape of the hair and wing it.
Also depends on how you want to use the hair. Sam’s wasn’t modeled with animation in mind, so I just made it all one big messy shape.
Question with 77 notes
Anonymous asked: how do you go about making hands on your models?
It really depends on the polycount limit I set for myself. But here are some of the ones I’ve tried before.
Question with 32 notes
Anonymous asked: How exactly do you start off your low poly work? DO you have a base made or??
This is the first thing I make when I start character modeling.
Then I just build up from there with lots of extrusions and loop cuts. I usually use a cube for the body and a plane for the head.
Photoset with 969 notes
Bonus Shawl less running.
So loose clothing is annoying to make work in 3D but I gave it a shot anyways! Here’s my herbalist apprentice
Question with 8 notes
Anonymous asked: Do you have any tips or helpful tutorials for someone wanting to try and do 3D work in Blender? I'm really interested in it but i have no idea where to start. Im sorry if anyone has asked you this already, have a v nice day !!
Really the easiest way to start is by doing some basic props and assets. It really helps you get used to all the tools necessary for 3D modeling. Any beginner blender tutorial should be helpful enough to get you started.
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